This week we continued with sequencing. Students used their computer science coding skills to create various algorithms that will complete geometric figures. This challenging task required students to identify angles, degree of angles, adding and subtracting. K-2 students also coded using symbols instead of words as they tried to maneuver the angry bird through a maze to get to the pig. Although some students did not get as far in the game as they would have liked, during our reflection time students express it was difficult, but they had fun and never gave up during the process. My K-5 HLES students ROCK!
This week we put the “A” in STEM making it STEAM (Science, Technology, Engineering, Art, and Mathematics). Yes, it was a challenge creating origami art with K-5 students, but what I loved was none of the students gave up or quit although they became very frustrated at times. Besides engaging in critical thinking skills, problem solving, and creativity, we had a mini math lesson on geometry while creating origami frogs, pigs, dogs, and fortune tellers with math facts. We discussed various shapes, lines of symmetry, and angles. We even had a frog jumping contest to see which frog can jump the farthest distance. Students had no idea they were entering my math class! 😄
My intern demonstrating right, acute, and obtuse angles.
After learning about algorithms, programs, and sequencing over the past few weeks, K-5 students put their knowledge to the test and coded with Angry Birds. Students were required to use codes to create a program to get the angry bird through a maze to defeat the pig. The game started out with very simple combinations of codes, then students quickly realized how challenging it was to create algorithms in a particular sequence. Despite the challenges, students expressed their enjoyment and never gave up!